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 RotM: Creatures models

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Mitabrin
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PostSubject: RotM: Creatures models   Sun May 03, 2009 7:19 am

so i was playing wog and i have to say that most of the creatures are the same models only with added new colors
for example



i maybe we could make if not completly new models at last add some minor changes to them?

at last something like this
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MesioII
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PostSubject: Re: RotM: Creatures models   Sun May 03, 2009 7:42 am

Don't you want people to look at our project and say: Wow?

So let us do not copy most of our creatures, let's make them Wink

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Mitabrin
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PostSubject: Re: RotM: Creatures models   Sun May 03, 2009 7:46 am

i'd like to people say wow, i even havedraw a new look of lava sharpshoter but i don't have a canner so i can't post it geek

(ok i try to make my first creature, but i don't think that i could animate it but i will try)

@edit

ok here is my first creature model it is not a sharpshoter but i just tried to make something easy
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MesioII
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PostSubject: Re: RotM: Creatures models   Sun May 03, 2009 2:35 pm

Good work

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Sheegoth
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PostSubject: Re: RotM: Creatures models   Tue May 05, 2009 8:34 am

Indeed. Good work Smile

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PostSubject: Re: RotM: Creatures models   Wed May 06, 2009 10:05 am

Sure, great Very Happy I try make something too Smile But i have a problem :( My defview doesn't extract graphics from defs :( Do you know any other program for unpacking defs?
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PostSubject: Re: RotM: Creatures models   Sun May 10, 2009 11:31 am

Resedit.
Now animate that knight. Very Happy
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PostSubject: Re: RotM: Creatures models   Sun May 10, 2009 11:31 am

Very Happy Good work going on here, guys! Keep it up!
+2 LP for The_Assassin

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Mitabrin
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PostSubject: Re: RotM: Creatures models   Sun May 10, 2009 11:52 am

ouch~! it will be hard to animate that knight but i at least try
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PostSubject: Re: RotM: Creatures models   Sun May 10, 2009 11:54 am

& +5 LP to Mitabrin Smile

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PostSubject: Re: RotM: Creatures models   Mon May 11, 2009 9:06 am

Trashid i have resedit but rread carefully. I need application to EXTRACT PICTURES FROM DEFS not extract defs Very Happy
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PostSubject: Re: RotM: Creatures models   Mon May 11, 2009 9:41 am

Hmm, ok im using modhomm3 but sometimes there are problems.
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PostSubject: Re: RotM: Creatures models   Mon May 11, 2009 10:07 am

The simpliest way is to copy all of them one by one from defviewer

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