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 Neutralipolis: Units

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Sheegoth
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PostSubject: Re: Neutralipolis: Units   Fri May 01, 2009 1:11 pm

I'm not sure about the anaconda... Could we take something else? The same creature, but different name

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PostSubject: Re: Neutralipolis: Units   Fri May 01, 2009 1:12 pm

i agree with evasion he looks too funny to be member of strongest town
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PostSubject: Re: Neutralipolis: Units   Fri May 01, 2009 2:29 pm

Hey this isnt done yet, i have very good idea for him, this is only for patching the hole Wink
Ok i have made the Morylic, it slightly not fits the game.
Anybody wants to test it?
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PostSubject: Re: Neutralipolis: Units   Fri May 01, 2009 2:41 pm

i can test him(but i don't know how can i put creatures into game geek)
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PostSubject: Re: Neutralipolis: Units   Fri May 01, 2009 2:52 pm

Ok pm email to me.
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PostSubject: Re: Neutralipolis: Units   Sat May 02, 2009 6:34 am

Yep that's good now

And I think that Anaconda should be the weakest one.(At this stage)

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PostSubject: Re: Neutralipolis: Units   Sat May 02, 2009 6:44 am

You mean lvl 1?
Wait, i will draw him and then youll decide.
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PostSubject: Re: Neutralipolis: Units   Sat May 02, 2009 7:59 am

ok i have alerady play as morylics in my army, and i must say that imo they in weird style adapts into homm3(i can post some scrennshot with them, btw. Trasihd what program di u use to make that barrow army scrennsoht,fraps doesn't work on my pc in battles)
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PostSubject: Re: Neutralipolis: Units   Sat May 02, 2009 10:15 am

Umm... a print screen?
But i have it too so i can make it.

@Edit: Here:

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PostSubject: Re: Neutralipolis: Units   Sat May 02, 2009 1:55 pm

Lol lol!
It rocks!

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PostSubject: Re: Neutralipolis: Units   Sat May 02, 2009 2:16 pm

yup if you rly want i could send you morylic defs geek
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PostSubject: Re: Neutralipolis: Units   Tue May 12, 2009 10:25 am

What you think about my idea Lizards and Souls must kill Neutralpolis in the final scenario ? Smile
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PostSubject: Re: Neutralipolis: Units   Tue May 12, 2009 10:42 am

I think that Neutralipolis will show off always somewhere on the background of the campaign. it will make more climate, because they're fighting only because they were interrupted.

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PostSubject: Re: Neutralipolis: Units   Wed May 13, 2009 9:54 am

neutraopolis creatures are "dogs fo war"
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PostSubject: Re: Neutralipolis: Units   Thu May 14, 2009 4:34 am

A question: do we really need another bunch of creeps mixed with no logic style town? We already have Dungeon in that role.
Mercenaries... Let me come up with something...

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PostSubject: Re: Neutralipolis: Units   Thu May 14, 2009 8:22 am

I kinda don't like the idea about neutralipolis, but I like that we're going to have a town who you can't start with geek

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PostSubject: Re: Neutralipolis: Units   Thu May 14, 2009 8:28 am

i suggest that neutralipolis won't be a normal town, imo it should be just an advanced building in that we could recruit stron creatures and super heroes
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PostSubject: Re: Neutralipolis: Units   Sat May 16, 2009 8:56 am

Neutalopolis(good gods, what a stupid name) should be a halfbreed mercenary town. Half ogres, nomads, stuff like that.

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PostSubject: Re: Neutralipolis: Units   Sat May 16, 2009 8:56 am

yes indeed..

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