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 Hill Keep: Heroes

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Sheegoth
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PostSubject: Hill Keep: Heroes   Sun Apr 05, 2009 3:49 pm

I introduce the Heroes of the Lizard Town! Smile


Vakesh - Duelist - Speciality: Logistics.

Starts with Advanced Logistics. Also, his Logistics skill is improved with 10%.
Basic: 20%
Advanced: 30%
Expert: 40%
Starts with basic starting creatures.

Selvex - Duelist - Speciality: Lizard Bowmen & Lizard Snipers

Starts with Basic Logistics and Basic Leadership. Wesen's Bowmen and Snipers recieve Shooting Retaliation.
Starts with 5-14 bowmen.

Ethav - Duelist - Speciality: Lizard Militias & Lizard Cohorts

Starts with Basic Logistics and Basic Offense. Lizard Militias and Lizard Cohorts recieve +1 speed and +2 attack.
Starts with 2-6 militias and some Lizard Acolytes.

Sariss - Duelist - Speciality: Tactics

Starts with Basic Logistics and Basic Tactics. Tactics Skill allows creature to walk an amount of additional hex squares forward.
Basic: 0 Hex square bonus
Advanced: 1 Hex square bonus
Expert: 2 Hex square bonus
Starts with basic starting creatures.

Lothard - Duelist - Speciality: Ballista

Starts with Basic Logistics and Basic Artillery. Ballista recieves a bonus in its effect and Evnarena starts with a ballista. Also, Evnarena's Ballista Crew and Artillery Team recieves a permanent bonus: +5 health and +2 attack.
Starts with Acolytes and 1-3 Ballista Crews.

Gerywen - Duelist - Speciality: Blacksmither

Starts with Basic Logistics and Basic First Aid. Starts with all war machines, and Ammo cart gains +20 health, ballista gains +2 attack and first aid tent recieves +7% amount of healing done.
Starts with basic starting creatures.

Afik - Duelist - Speciality: Popular General

Starts with Basic Logistics and Basic Scholar. Durebac increases the growth of tier 1-3 creatures in all towns.

Tier 1 Creatures:
Level 1 Hero: +1 growth
Level 5 Hero: +2 Growth
Level 11 Hero: +3 Growth
Level 14 Hero: +4 Growth
Level 17 Hero: +5 Growth
Level 22 Hero: +6 Growth
Level 26 Hero: +7 Growth
Level 31 Hero: +8 Growth
Level 35 Hero: +9 Growth
Level 39 Hero: +10 Growth
Level 45 Hero: +11 Growth
Level 48 Hero: +12 Growth
Level 53 Hero: +13 Growth
Level 54+ Hero: +14 Growth

Tier 2 Creatures:
Level 5 Hero: +1 Growth
Level 14 Hero: +2 Growth
Level 26 Hero: +3 Growth
Level 35 Hero: +4 Growth
Level 35 Hero: +5 Growth
Level 45 Hero: +6 Growth
Level 48 Hero: +7 Growth
Level 53 Hero: +8 Growth
Level 54+ Hero: +9 Growth

Tier 3 Creatures:
Level 11 Hero: +1 Growth
Level 22 Hero: +2 Growth
Level 31 Hero: +3 Growth
Level 39 Hero: +4 Growth
Level 45 Hero: +5 Growth
Level 53 Hero: +6 Growth
Level 54+ Hero: +7 Growth

Kanz - Trapper - Speciality: Brawler
Every level, his creatures gain +0,2 attack.
Starts with basic starting creatures

[/quote]

Serphens - Witch Doctor - Speciality: Water Magic
Starts with Basic Wisdom and Basic Water Magic. The damage of Water Bolt is increased with 11% and other water magic spells has improved effects.
Bless improves defense too.
Dispel removes negative spells on all friendly units and removes positive spells on enemy units. Mass effect, but costs 17% more mana.
Cure costs 75% less mana.
Summon Boat summons 3 boats.
Magic Arrow costs 75% less mana.
Protection from Water protects from earth too.
Water Bolt has 11% increased damage.
Weakness is mass weakness at any level of watermagic.
Remove Obstacle removes 3 obstacles on the battlefield.
Scuttle Boat isn't changed.
Visions lasts for 5 turns.
Frost Ring has longer range.
Mirth gives the creature MAX morale.
You can now teleport enemy creatures away with teleport.
Clone clones all creatures on the battlefield, the enemy creatures too. It costs 15% more mana though.
Prayer decreases enemy creature stats too.
Water Walk lasts for 3 turns.
Summon Water Elemental summons 15% more elementals and costs 30% less mana.
Serphens CAN'T use any other spells than spells of water magic.
Starts with basic starting creatures and 2-4 water elementals.

Dymald - Witch Doctor - Speciality: Lizard Seers & Lizard Sorcerers
Starts with Basic Wisdom and Basic Mysticism. Lizard Seers and Lizard Sorcerers now casts spells at expert level.
Starts with basic starting creatures and one Lizard Seer.

Sathza - Witch Doctor - Speciality: Mysticism
Starts with Advanced Mysticism. Mana points gained each day increases with 2 points.
Starts with basic starting creatures.

Valed - Witch Doctor - Speciality: Lizard Acolytes & Lizard Templars
Starts with Basic Wisdom and Basic Intelligence. All Lizard Acolytes & Lizard Templars recieve +1 speed and +1 attack.
Starts with 16-32 Lizard Acolytes.

Wanhard - Witch Doctor - Speciality: Mobile Cover of Darkness
Starts with Basic Wisdom and Basic Logistics. Wanhard has a Mobile 4x4-Tile small Cover of Darkness.
Starts with basic starting creatures.

Vayneard - Witch Doctor - Speciality: First Aid
Starts with Basic Wisdom and Basic First Aid. First Aid Tent recieves an ability, Regeneration.
Starts with basic starting creatures.

Fillad - Witch Doctor - Speciality: Suffering
Starts with Basic Wisdom and Basic Sorcery. Slow spell slows down the creature for -1 extra speed and Weakness has an 20% improved effect.
Starts with basic starting creatures.


Last edited by Evasion the Roc on Sat May 09, 2009 6:58 am; edited 3 times in total
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 4:48 am

Quote :
No name - Duelist - Speciality: Lizard Bowmen & Lizard Snipers

Starts with Basic Logistics and Basic Leadership. Wesen's Bowmen and Snipers recieve Shooting Retaliation.
Starts with 5-14 bowmen.

Shouldn't he have Basic Archery instead of Basic Logistics?

___
What about Magicians?
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 6:34 am

Logistics is the main skill for Duelists. Then it would be Logistics and Archery Smile
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 7:46 am

ok so here are all of the portraits that i have made.


1



2





3




4




5




6




7




8




9




10




11






i think that 1,2,3,4,10 will be might and 5,6,7,8,9,11 magic
10 will be probably campaign's hero(Evasion said that)


and here are two portraits made by <aplause> Gazolin
1.




2.


Last edited by Mitabrin on Tue Apr 21, 2009 10:21 am; edited 17 times in total
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 7:48 am

Cool. Smile

Any names?
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 7:52 am

i think that about names we will talk at the end Wink


for now i am thinking about wich one what specialty would have


Last edited by Mitabrin on Mon Apr 06, 2009 8:14 am; edited 1 time in total
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 7:54 am

Specialities: (Duelists)

Logistics.
Lizard Bowmen & Lizard Snipers
Lizard Militias & Lizard Cohorts
Tactics
Ballista
Blacksmither
Popular General
New: Brawler

Popular General is a bit broken... I meant completely broken geek Too imbalanced.

Specialities: (Witch-Doctors)

Lizard Acolytes and Lizard Templars
Lizard Seers and Lizard Sorcerers
New: Mysticism
New: Water Magic
New: Portable Cover of Darkness
Slow master & Weakness master (no name for the speciality yet)
First Aid

Any comments?
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 8:10 am

i think those specialities are good, only think that is not good is name of might hero
maybe brawler,trapper or something like that Smile


Last edited by Mitabrin on Mon Apr 06, 2009 9:00 am; edited 1 time in total
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 8:20 am

Trapper is a extremely good name. Thanks for the tip.

The name changed from Duelist to Trapper at this day - 6/4-09 :p
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 11:04 am

Dracon
Kanz
Stuarra
Sagarra
Hex
Ashlazar
Dahryk
Vivin
Sevos
Vakesh
Lalord
Sariss
Serphens
Ethav
Selvex
Garid
Wanhard
Valed
Sathza
Lothard
Luthrien
Gomor
Afik
Vayneard
Fillad
Dymald

Okay that's enough names...

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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 11:09 am

MesioII wrote:
Dracon

already used geek But thanks for the names btw. Will update the heroes now.
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 11:13 am

I would copy here more names but I'm too lazy to do so albino

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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 11:17 am

From now on, the names are updated and the broken hero.

Updated 6/4-09. Thanks to Mesio Smile
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 11:21 am

Mhm... Nice thing with bonus to creature growth. Do they have to be in town to affect the growth?

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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 11:22 am

No Smile Just hire him, and all towns will have an additional growth.

But it depends on his level of course
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 11:24 am

Mhm... It should work for all towns then

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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 11:24 am

Yes.
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 11:24 am

ok the names are good now, now lets match portraits to names
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 11:25 am

We need more portraits then

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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 11:25 am

Yeah, and heroes aren't finished, Witch-doctor stats are still needed
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 11:27 am

ok i try to make today at least 1 new portrait(i have made already a gnoll for fortress:D)
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 11:28 am

Great. Smile
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 11:29 am

clown

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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 12:31 pm

Wink
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PostSubject: Re: Hill Keep: Heroes   Mon Apr 06, 2009 12:45 pm

i have made already 2

i think those 2 are the best













btw. how many heroes will be in this town? geek


Last edited by Mitabrin on Mon Apr 06, 2009 1:10 pm; edited 3 times in total
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