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 Hill Keep: Campaign #1 Idea

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MesioII
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PostSubject: Hill Keep: Campaign #1 Idea   Sat Apr 11, 2009 4:58 pm

1stable, I want someone qualified to correct my English

And here it is:

.::Campaign 1x1::.

Map will be M(Between Small and Large) size map with swampy background and lack of lakes/seas/rivers/other kinds of water with Fortress in the middle of it and with 3 roads coming from it. One goes to north west, other to north east and third one to south. All roads are surrounded by forests, stones, mountains and vegetation all the way. 1st road has Sawmill and Waterwheel on its way, then finally ends with a road-barricade made of old logs, some stones(Of course these you can't pick up) and 1st Lizard Hero that has 5 Apprentices of the cult divided into 5 slots. There's one shortcut through forest on 1st road on the rightern side and it is way to "HQ" of Lizards - some wooden houses, some old logs, few stones(Of course these you can't pick up) and a coast with old, closed shipyard. There will be about 7x1 Apprentices of the cult spread out all the way around the HQ. 2nd road has Ore Pit and Windmill on its way and is closed by other barricade with other hero with other 5 Apprentices of the cult and other shortcut by the forest that turns left this time and also goes to "secret" HQ. On the end of third road there will be old temple of Fortress Cult and Barrow Town hero in front of it with 10 spirits in its army(we have to make up stats so 10 spirits can kill 12 Cults, but loose with 16 of them, maybe make them faster than the cults, so they will have loses before they kill spirits which can be very healthless). In Fortress there should be army of about 50 creatures and they will stay on in this town, until at least 1 hero on Lizards' side will show off in something like 10 hexes around town. All mines will be captured by Fortress at very start. Barrow hero will be on Fortress side and he will have to destroy Rebellion, so we(As Lizards' side) can't lose any of these heroes. The point of this episode will be that Lizards have to unite and then defend themselves from Barrow attack and don't show off to Fortress forces at the same time.

Win: Kill Barrow Hero which follows Lizards Rebels

Lose: Take too much time(7 days) or lose any of the heroes.



That's a kind of what am looking for:












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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 12:32 pm

okay but from that what i know barrow town will show up at 2nd campaign (fortress shaman will summon them)
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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 12:47 pm

They will start to summon them at 1st campaign, mass summoning will start in 2nd

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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 12:55 pm

Cool campaign there, mesio. Smile
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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 12:57 pm

Why were you all so quiet about that most of the day?

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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 12:58 pm

My internet crashed for 8-9 hours :/

But well, we can continue the chat in the offtopic forum geek

Where's Ashlazar btw?
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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 12:59 pm

Have no clue

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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 1:00 pm

Okay. That gorgon dwelling place, is that the summoning area? We could add torches from age of empires 2 ^^
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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 1:02 pm

well today is easter
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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 1:03 pm

Well, that explains everything Smile

Now, on-topic.
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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 1:04 pm

Gorgon Dwelling is Cultist Temple

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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 1:04 pm

Okay. Smile

I'll search for a torch...
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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 1:05 pm

Use one from my Mage Guild Smile

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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 1:06 pm

Okay, HOORAY! Less job for me Very Happy
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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 1:07 pm

Jupie! geek

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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 1:25 pm

well, i'll make the description and such things

ANNOUNCEMENT: EXTREME DETAILS ON THE FIRST CAMPAIGN NEXT WEEK. DON'T MISS!
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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 1:34 pm

Make TV commercial on this Very Happy(I can help you with animating)

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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 1:35 pm

HAhahaha

"We're soon back at the Lizard Channel."
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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 1:37 pm

Okay, gimme private message with description of animation I have to do Wink

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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 1:38 pm

Nah, it was a joke.

Btw, congratulations on your 300th post
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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sun Apr 12, 2009 1:40 pm

And Congratz on your 416th post Smile


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PostSubject: Re: Hill Keep: Campaign #1 Idea   Fri Apr 17, 2009 1:22 pm

Hahahahahahhhahaha XD
Cool picture Very Happy
Anyways, let's stop with the offtopicing... :(
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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sat Apr 18, 2009 8:03 am

Make some objects and I can start make some more Very Happy
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PostSubject: Re: Hill Keep: Campaign #1 Idea   Sat Apr 18, 2009 9:28 am

3;->

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PostSubject: Re: Hill Keep: Campaign #1 Idea   Mon Apr 20, 2009 4:18 pm

If you have your own site =)

Oh yeah, we should have a WebSite with News and Infos. Can we have one, Eva... Skele?

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