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 RotM: Factions change

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Trashid
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PostSubject: RotM: Factions change   Wed Apr 08, 2009 4:43 pm

We'll add the option to change names and portraits of Factions to H2 style.
Each castle will have heroe name and portrait in choose screen.
Changes:
1. Castle - Palladin
2. Rampart - Hunter
3. Tower - Sorcerer
4. Inferno - Demonolog(ist)
5. Necropoly - Death Bringer
6. Dungeon - Doommaster
7. Stronghold - Berserker
8. Fortress - Bogmaster / ???
9. Conflux - Element Master / ???
10. Hill Keep - Rebeliant / Lizard Rebeliant / Lizardman
11. Barrow - Spiritist
/or all names from heroes names:
1. Castle - Knight
2. Rampart - Druid
3. Tower - Wizard
4. Inferno - Heretic
5. Necropoly - Necromancer
6. Dungeon - Warlock
7. Stronghold - Barbarian
8. Fortress - Beast master
9. Conflux - Elementalist
10. Hill Keep - Tribalist
11. Barrow - Soul master
Please help me with names/portraits


I see it this way: Player launches options, and theres a pannel named faction style. He can click on arrows to choose his favourite.
Faction Style:
<h3>
<h2>
<h4>
<colours>
<weapons>
<bosses>
etc.(ofc. those are examples)


Last edited by Trashid on Thu Apr 09, 2009 6:09 am; edited 3 times in total
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MesioII
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PostSubject: Re: RotM: Factions change   Wed Apr 08, 2009 5:06 pm

Didn't get that...

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PostSubject: Re: RotM: Factions change   Wed Apr 08, 2009 5:14 pm

Thats not a big change, if you played H2, or H1, you know that there where names of heroes instead of towns.
Knight changed into Castle, and i want the knight back.
Get it?
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PostSubject: Re: RotM: Factions change   Wed Apr 08, 2009 11:56 pm

Barrow/spiritist
Necropolis/death lord
Stronghold/Berserker (not the one from H4, new one)
Dungeon/Doom master/Tunneler (well, they live underground, they need new tunnels!
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PostSubject: Re: RotM: Factions change   Thu Apr 09, 2009 12:26 am

H4 names! :geek:

Castle - Life
Rampart - Nature
Tower - Order
Inferno - ...Hell?
Necropolis - Death
Dungeon - Underground
Stronghold - Might
Conflux - Elemental
Fortress - Chaos
Barrow - Soul
Hill Keep - dunno
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Mitabrin
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PostSubject: Re: RotM: Factions change   Thu Apr 09, 2009 2:31 am

i don't think that's a good idea
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Trashid
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PostSubject: Re: RotM: Factions change   Thu Apr 09, 2009 5:21 am

H4 names, or all this stuff?
And help with portraits flower
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PostSubject: Re: RotM: Factions change   Thu Apr 09, 2009 8:01 am

Mhm... isn't it good enough as it is?

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PostSubject: Re: RotM: Factions change   Thu Apr 09, 2009 8:03 am

WDYM?(what do you mean?)
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PostSubject: Re: RotM: Factions change   Thu Apr 09, 2009 8:04 am

Aren't names good enough as they are? I like more name Dungeon than Tunneler ^^

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PostSubject: Re: RotM: Factions change   Thu Apr 09, 2009 8:05 am

Well, yeah so do I. Let's don't change names? :geek:
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PostSubject: Re: RotM: Factions change   Thu Apr 09, 2009 8:09 am

But this is an option only. And that names gave h2 very cool climate.
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PostSubject: Re: RotM: Factions change   Thu Apr 09, 2009 8:15 am

If you say so we can add it as an option ^ ^

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PostSubject: Re: RotM: Factions change   Thu Apr 09, 2009 10:50 am

well i don't think that is good thing to have a town called paladin (with knights as heroes de facto)
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PostSubject: Re: RotM: Factions change   Thu Apr 09, 2009 10:57 am

But like in h2 this wont be towns but overlords.
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PostSubject: Re: RotM: Factions change   Thu Apr 09, 2009 11:33 am

hmm... Wait what? Yeah, an option would be cool! Smile
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PostSubject: Re: RotM: Factions change   Sun Apr 12, 2009 7:43 am

Stronghold > Barbarians
Dungeon > Warlocks
Castle > Knights
Tower > Wizards
Inferno > Demons
Fortress > Beasts
Necropolis > Undeads
Rampart > Elves
Conflux > Elementals
Hill Keep > Lizardmen
Barrow > Spiritualists

??
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PostSubject: Re: RotM: Factions change   Sun Apr 12, 2009 8:07 am

Well

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PostSubject: Re: RotM: Factions change   Sun Apr 12, 2009 10:45 am

I dont want them to be Plural.
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PostSubject: Re: RotM: Factions change   Sun Apr 12, 2009 11:43 am

Stronghold > Barbarian
Dungeon > Warlock
Castle > Knight
Tower > Wizard
Inferno > Demon
Fortress > Beast
Necropolis > Undead
Rampart > Elf
Conflux > Elemental
Hill Keep > Lizardman
Barrow > Spiritualist
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PostSubject: Re: RotM: Factions change   Sun Apr 12, 2009 11:57 am

If you can change first 4(theyre like classes) than itll be good.
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PostSubject: Re: RotM: Factions change   Sun Apr 12, 2009 12:17 pm

No, then it would be "Barbarians" or "Brutes" for stronghold? Stronghold is various creatures.

But now I'm off to play heroes 4 for a hour or so Wink cya
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PostSubject: Re: RotM: Factions change   Sun Apr 12, 2009 12:53 pm

Stronghold > Brute(Barbarian)
Dungeon > Drag(Warlock)
Castle > Paladin(Knight)
Tower > Mage(Wizard)
Inferno > Demon
Fortress > Beast
Necropolis > Undead
Rampart > Elf
Conflux > Elemental
Hill Keep > Lizardman
Barrow > Spiritualist

If you really need(I see no sense) to change these they would be these^^

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PostSubject: Re: RotM: Factions change   Sun Apr 12, 2009 12:57 pm

Mage is a unit in the army of the tower geek Magi
Paladin is the commander for the castle geek
Brute is the commander for the dungeon geek
Drag is okay geek
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PostSubject: Re: RotM: Factions change   Sun Apr 12, 2009 12:58 pm

Just leave these as they are^^

Stronghold > Barbarian
Dungeon > Warlock
Castle > Knight
Tower > Wizard
Inferno > Demon
Fortress > Beast
Necropolis > Undead
Rampart > Elf
Conflux > Elemental
Hill Keep > Lizardman
Barrow > Spiritualist

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