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 Hill Keep: Story

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Sheegoth
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PostSubject: Re: Hill Keep: Story   Wed Apr 08, 2009 7:15 am

Good idea! Smile
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 2:39 am

btw Evasion what about

Dahryk - Witch-Doctor - Speciality: Secret!

nad forgotten hero? geek


btw. i don't think that rebbelion of mercyless is a good name, if lizards want to have rebbelion against fortress(that is going to be bad ones in our campaign) so they rather will be those good geek
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 2:44 am

I'll update the campaign now.
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 7:58 am

There is no good and bad ones. And as all know lizard humanoids are mercyless ^^

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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 8:04 am

Updated campaign on page 1... or was it 2? Anyways, it's updated.
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 8:06 am

I think we should have 5 the same campaigns but from different points of view - Rebellion from Soul side, Lizards' side, Fortress side, Fortress' allies side and Fortress enemies side

and then just join up all stories to make campaign be seen from 5 dimensions

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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 8:07 am

YEAH. Good idea Arrow Idea
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 8:12 am

e.g

Beginning of the rebellion

1 dim:

Lizards are attacking Fortress, but are being attacked by Souls and Fortress Allies are on the way

2 dim:

Fortress is attacked by Lizards, so they summon souls and ask allies to come in

3 dim:

Souls are being summoned by Fortress attacked by Lizards who are waiting for allies

4 dim:
Fortress allies are asked to come help stop rebellion, so they have to break through Rebellion lines and come to Fortress HQ

5 dim:

Fortress enemies laugh at lack of control in Fortress lines so they decide to rush in and destroy both Rebels and Fortress sides

We can make 6 dimensions by adding neutral side who fight because their safety is dangered and they decide to defeat all intruders ^ ^

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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 8:32 am

maybe after hota release we could add cove town to campaign
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 8:35 am

Cove? This is OUR project, no taking from other here! Shocked
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 8:37 am

ok but which town can be this neutral side?
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 8:39 am

I think spirits. They were summoned to fight, but they dont want to. They have nothing to deal with rebelion. They can rebel too.
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 8:43 am

yes they will put out of fortrerss control but i am thinking about 4th town that could join this war because it want to destroy fortress or something like that
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 8:46 am

Maybe conflux? If we are going to change them(stats).
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 10:15 am

We can make new town made of neutral creatures^^

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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 10:55 am

Or from mm8^^.
Here are towns that can be made:
-Greenskins
-Beasts
-Pirates
-dark elves
-Rebaliants(humans)
-Underground Death
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 11:02 am

-Greenskins-are already in homm
-Beasts-what?
-Pirates-will be in hota
-dark elves-hmm everyone would think that we are copying dungeon from homm5
-Rebaliants(humans)-hmm... maybe
-Underground Death-what?
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 11:04 am

Underground death - I mean beasts from underground + some necromancer creaturs(from mm8)
Beasts - some beasts like wolfs, crystal dogs, and other beasts
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 11:16 am

maybe lets add town of mumies(mix of necropolis nad bastion)
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 11:17 am

That was a joke?
To much work.
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 11:31 am

Sadly yeah, that's too much work Neutral
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 12:58 pm

Just take neutrals that are left in h3 and develop them^^

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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 1:03 pm

Yes, is there a possibility to make town (neutrals) that arent playable, you must find their town to recruit them, but you cant choose them at start?(and that will let us make unbalanced town.)
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PostSubject: Re: Hill Keep: Story   Thu Apr 09, 2009 1:05 pm

Yep, town you can't start of, but you can owe

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PostSubject: Re: Hill Keep: Story   Fri Apr 10, 2009 1:59 am

Wau, Sharpshooters and enchanters....Wau....
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