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 Hill keep new creatures

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Trashid
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PostSubject: Re: Hill keep new creatures   Mon May 18, 2009 10:05 am

Ah, Belias... No he looks totally different, but Garuda will look much better. Just wait for it Very Happy
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PostSubject: Re: Hill keep new creatures   Mon May 18, 2009 10:08 am

yes it was Belias not beliar my mistake geek
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PostSubject: Re: Hill keep new creatures   Sat Jun 27, 2009 7:24 am

just noticed that the 6th level creatures mount colors don't match(neck+head are slightly darker).

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PostSubject: Re: Hill keep new creatures   Mon Jun 29, 2009 3:59 pm

Than its good, you should have find that earlier geek
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PostSubject: Re: Hill keep new creatures   Tue Jun 30, 2009 12:49 am

you see, I was browsing through my cell phone, and now I have a rare opportunity to use a PC. the image was to big to see it in a celly...

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PostSubject: Re: Hill keep new creatures   Wed Jul 01, 2009 3:00 am

I think that 5. Acolyte > Tribal Seer doesn't fit in here...

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PostSubject: Re: Hill keep new creatures   Wed Jul 01, 2009 4:37 am

Acolyte > Seer

better?

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PostSubject: Re: Hill keep new creatures   Wed Jul 01, 2009 4:39 am

No i don't mean name but the creature itself

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PostSubject: Re: Hill keep new creatures   Wed Jul 01, 2009 4:41 am

ouch... I really wanted that creature to exist in the game, I did lots of work on it ; /

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PostSubject: Re: Hill keep new creatures   Wed Jul 01, 2009 6:20 am

Ya but if u need him in-game u shd make him at least better than him:


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PostSubject: Re: Hill keep new creatures   Wed Jul 01, 2009 1:00 pm

you see Evasion, the torso is in the wrong angle. so it doesn't fit.

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PostSubject: Re: Hill keep new creatures   Tue Aug 25, 2009 2:31 pm

1. Sandhunter is made, now i need somebody to make textures:


2. Next creature is almost made, it is a Plesiosaurus with 4 spider legs and cobra head, with a name of Amanesqator:


3. Stop creating ideas and help to make the project, also lets abandon all the crappy ideas.\

5. Stop making creature ideas, you have me geek .

6. Thats all jocolor
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PostSubject: Re: Hill keep new creatures   Wed Aug 26, 2009 3:01 am

Bout Sandhunter - try to take fur texture from google(Some nice one) and take it all over the body, except the beak, tail, legs and the eyes. Beak make with... mhm... maybe some smooth stone? Tail and legs can be just skin texture. And eye may be a metal ball.

And here r some mine own suggestions:








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PostSubject: Re: Hill keep new creatures   Wed Aug 26, 2009 4:00 am

Wait a sec. Mine and Oz's ideas were much more possible and easier to make for novices. Making 2 normal towns and one with retarded OP creatures wouldn't go far in making. Not to mention that it would cause major balance problems, and you would be hanged by fans.
To make atleast a decent expansion you'll need:
Logical new faction(if adding one)
Campaign that has lots of different points of view.
New artifacts
Few new neutral creatures.
Coffee(unlimited amounts)
notebooks
enthusiasm
creative, but not stupid ideas

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PostSubject: Re: Hill keep new creatures   Wed Aug 26, 2009 4:31 am

I suggest making everything from begining...
Mesio could you make textures for him if ill send him to you?
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PostSubject: Re: Hill keep new creatures   Wed Aug 26, 2009 5:12 am

1. Raven - We had it and u decided to start from beginning, now we have it again and u re not satisfied again.

2. U don't know howto put on textures?

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PostSubject: Re: Hill keep new creatures   Wed Aug 26, 2009 5:14 am

I dont know how to put many textures on one guy, so you do it geek
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PostSubject: Re: Hill keep new creatures   Wed Aug 26, 2009 5:45 am

Just cut him into few parts and texture them fully with 1 texture

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PostSubject: Re: Hill keep new creatures   Wed Aug 26, 2009 7:51 am

Heh, you know, that its not the *good* way geek
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PostSubject: Re: Hill keep new creatures   Wed Aug 26, 2009 9:41 am

Why? Whole Beak, whole tail and legs, whole body, whole eyes... everything with other texture will fit perfect

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PostSubject: Re: Hill keep new creatures   Wed Aug 26, 2009 11:12 am

yeah, for buildings, but it will look like it was cut to pieces geek ! No smooth things. We need to learn the proffessional texture making, like all on one picture.
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PostSubject: Re: Hill keep new creatures   Wed Aug 26, 2009 1:15 pm

Man... I dunno what ure using, but in blender theres a button 'Set Smooth' : P
+ Few options of laying out textures(Other laying out if u chose cube laying out and other if u chose a sphere, a cylinder or a flat surface)

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PostSubject: Re: Hill keep new creatures   Wed Aug 26, 2009 1:22 pm

Right, right.... But ill have to learn how to texture by myself (creatures are different)
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PostSubject: Re: Hill keep new creatures   Wed Aug 26, 2009 1:30 pm

I dont see a difference, he looks like he has everything smoothly joined, there shd be no problems like this. Wd u mind if i can see him after texturing?

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PostSubject: Re: Hill keep new creatures   Wed Aug 26, 2009 2:41 pm

I meant TEXTURES will be weird and not smooth. It will be fur, and beak next to it. That will look weird.
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